Me. Human series exists at the intersection of the material facts of canvas and paint, and the immaterial realm of 3D sculptures and 360° panoramic photography. The image in the painting is as generated by the 3D rendering process where a reading error occurs on a human turning his appearance into the rudimentary low-resolution image. The work essentially consists of “analogizing” the digital world to directly challenge the current trend towards its digitization, leading to a new level of interaction with the viewer, where the paintings imply the cognition of reality is unnecessary, and the
physical presence of virtuality in the material world confirmed.
The theme centers on the human of digital age, residing in a liberal paradigm. On the one hand, man's representation appears mechanical and digital, hinting at a cyborg/biorobot notion that today the reality of human nature is digital. On the other hand, the rudeness and coarseness of the biological form brings us closer to the problems of the intellectual significance of man, or rather to his intellectual underdevelopment from the reality.